//
//  SceneDelegate.swift
//  Automobile
//
//  Created by erkebulan elzhan on 7/19/20.
//  Copyright © 2020 erkebulan elzhan. All rights reserved.


import UIKit

@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?
    
    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        guard let windowScene = (scene as? UIWindowScene) else { return }
        window = UIWindow(windowScene: windowScene)
        window?.makeKeyAndVisible()
        window?.overrideUserInterfaceStyle = .light
        
        let tabBarController = BuyAutoTabBarController()
        
        window?.rootViewController = tabBarController
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }
    
    func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
        let url = URLContexts[URLContexts.startIndex].url
        
        if let components = NSURLComponents(url: url, resolvingAgainstBaseURL: true),
            let path = components.path,
            let params = components.queryItems{
            if path == "advert" {
                if let advertID = params.first(where: { $0.name == "id" })?.value {
                    if let postID = Int(advertID) {
                        self.openPost(postID: postID)
                    }
                }
            }
        }
    }
    
    private func openPost (postID: Int) {
        let vc = MainViewController()
        vc.setProps(postID: postID)
        if let tabBarController = window?.rootViewController as? UITabBarController {
            if let navController = tabBarController.viewControllers?.item(at: 0) as? UINavigationController {
                navController.pushViewController(vc, animated: true)
            }
        }
    }
}

